![]() ![]() ![]() It mainly acts as a starting point or placeholder. Last, but not least, it will also create Texture assets for embedded textures and maintain their association inside the materials.įor FBX imports, the material properties will not fully match the unique properties of the material inside the 3D software from where they were exported. It will also generate Material assets for the associated materials and maintain material assignment. On import, the FBX will generate a 3D asset on the platform. Animation, skeleton, and blendShape information is ignored. ![]() The typical workflow has the artist export their 3D models from their 3D software of choice as FBX.Ĭurrently, this supports only mesh, material, and embedded texture data. The ThreeKit platform has import support for several main 3D asset formats - FBX, OBJ, GLTF/GLB. ![]() Supported Formats ThreeKit Platform Supported Formats We recommend that all users of the platform follow these guidelines. This document outlines a set of basic standards, practices, and details that help achieve higher quality results in an efficient manner. In order to facilitate the management of 3D assets at scale, so they can be used in many different contexts without problems or manual conversion effort, it is necessary to follow fairly strict best practices. ![]()
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